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A toolkit that helps developing/prototyping VR apps.

Results 117 ViveInputUtility-Unity issues
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How to obtain the sensor time corresponding to the Vive Tracker position?

Hello, I am using the WAVE XRSDK 4.4 but after I update the XR SDK from 4.1 to 4.4 the error shows: 'WVR_HandGestureType' does not contain a definition for 'WVR_HandGestureType_Inverse'...

![sddfsadsfa](https://user-images.githubusercontent.com/7024504/153329271-dac1b148-dd00-4a07-a91f-b82aae269fe1.png) unity 2020.3.27f1 + OpenXR Plugin 1.3.1 + VIU 1.15.0 Oculus rift cv1 Is there a solution to this?

When migrating an old project from Unity's legacy XR management to Open XR in Unity 2020 LTS and updating to the latest VIU I have notices the controller rotation offset...

Hello there, I'd like to check if a Vive Tracker is visible / tracked in the Lighthouses field of view. ( ex : Someone or something obstruct the visibility between...

Hello! My project is using the new Input System, and I need access to trackers, which Unity doesn't yet support through Open XR. As a result, my setup looks like...

Goal is to switch the headset target programmatically (so it's compatible with build pipeline). Manual way is of course switch headset target in VIU (Edit -> Preferences -> VIU Settings)....

![image](https://user-images.githubusercontent.com/140221/128082420-618405d6-a712-4ab5-b249-0767da9c9323.png) ![image](https://user-images.githubusercontent.com/140221/128082467-2e153b13-a7c6-408d-a68c-77629bdf6538.png) Button input doesn't work in test scenes. Using a Quest 2 with Link. Test Project: https://drive.google.com/file/d/1t3BxSY-m_TqIvNp39wjCEDvZ4b16krEE/view?usp=sharing

I would like to know if there is any direct way to access the Tracker renderer . I 'm using the `ViveRig` . The requirement is , I need to...

I want to control a slider with hand in Steamvr, Unity. I was able to make the button work by adding the UIElement to a Button and adding a collider...