VanderSP

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Sorry not managed yet a repro, but maybe its not ram... but disk... when i break the build watch process after a while, i reclaim 6gb of space, maybe hitting...

I just would like to add that, i have been running alternative build script (because i needed minifying shaders), so now i back to npm run bulid as usual (rspack...

just found that my rsbuild was not updating to latest versions i will test with newer ones! Also i think is rsbuild the right place, and not rspack issues github

I´ve found a very interesting article... lmk watt u think about it https://blog.selfshadow.com/2011/07/22/specular-showdown/ it also shows this example https://www.selfshadow.com/sandbox/gloss.html CheapLean (toksvig aa) also found this snippet of shader https://gamedev.stackexchange.com/questions/84186/fighting-aliasing-on-specular-highlights Maybe...

Cool!, why maybe three didn´t steal from babylon? if the three famous (playcanvas), has same age and copy themselves? maybe is slow? looks like few lines in some shaders normal...

Lol, i just tried to do data.composer = new EffectComposer(UIRenderer, { frameBufferType: RGBFormat.R11F_G11F_B10F }) and looks like working... anyway im not sure what it changes :D EDIT: To be honest,...

Hmm, just remembered you said in other topic about doing smaa separatadely after... i will test EDIT: Just to confirm, no matter the order... using directly the custom format produced...

so the best is three pass? data.composer.addPass(new EffectPass(camera, data.bloom)) data.composer.addPass(new EffectPass(camera, toneMapping)) data.composer.addPass(new EffectPass(camera, smaa)) if not it would be tonemapping the original and not bloomed? if i do data.composer.addPass(new...

While this looks sensible: composer.addPass(new EffectPass(camera, bloom, toneMapping)) composer.addPass(new EffectPass(camera, smaa)) this explodes bloom over metallic surface hdr, like hard clipping... bloom must happen after tonemapping... something is wrong maybe?...

in the order that fixes the artifact, as i mentioned, the bloom is present and much more beautifull, spraying around the universe... but in the order u mentioned, it clips...