unity-xr-plugin
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OpenVR plugin for Unity's XR API
Unity support team asked me to create an issue here. - Issue: Editor crashed while exiting playmode with base stations turned off. - Stack trace: "at Valve.VR.CVRChaperone:GetPlayAreaSize " - Headset:...
Hi, I tried "Add package from disk", but the tar file is not selectable. Downloaded the package from [here](https://github.com/ValveSoftware/unity-xr-plugin/releases/tag/v1.1.4), according to [this thread](https://github.com/ValveSoftware/unity-xr-plugin/issues/85).
When closing SteamVR while in playmode unity will often crash. This may also happen sometimes when not in playmode, I'm not entirely sure. Though it happens often to me. Here's...
I am trying to use the SteamVR plugin for Unity without an HMD or controllers, but with a Tracker (2018).  I imported the camera rig but disabled the Camera...
Using SteamVR v2.7.3 (sdk 1.14.15) + OpenVR v1.1.4 Running 'Simple Sample' scene in the editor on macOS or Linux, the editor console is filled with the following error (at least...
The use of [Unity XR SDK PreInit](https://docs.unity3d.com/Manual/xrsdk-pre-init-interface.html) causes the XR System, and Steam VR, to be initialized in builds even with _Initialize XR on Startup_ is disabled in the _XR...
Corrects the UserProjectSettings::SetUserDefinedSettings logic to properly replace backslashes with forward slashes in the settings.actionManifestPath string before attempting to determine if the file exists.
I'm this process of upgrading my current VR project in Unity to OpenXR and I noticed that there is no support for the finger tracking on the Index Controllers. I'm...
Hello, The previous plugin worked on Linux, the new UnityXR one doesn't.
`InitializeActionManifestFileRelativeFilePath` in `OpenVRSettings` will change its contents depending on if were on windows or not. this will cause: - constant dirty files in version control if you switch to android...