steamvr_unity_plugin
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"Mirror" binding option bugged for Touch controls
Hi, apologies if this has been posted, did not find anything on Search.
It appears that if you select the "mirror" option (ie mirror bindings to other hand) there is a small issue. This is what the JSON looks like:
`{
"inputs" : {
"click" : {
"output" : "/actions/default/in/move"
}
},
"mode" : "button",
"path" : "/user/hand/left/input/x"
},
{
"inputs" : {
"click" : {
"output" : "/actions/default/in/move"
}
},
"mode" : "button",
"path" : "/user/hand/right/input/x"
},`
The button corresponding to the X button on the left hand controller should be the A button. With the binding as above, only the "X" button will work (i.e. the button on the left hand controller). If the path on the right hand controller in the above example is corrected to "input/a" it is mirrored properly.
I can confirm this is still a case in 2021.
I believe the input system should redirect that binding to the proper input. Are you saying this binding does not work?