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Arma Reforger (1874880)
Compatibility Report
- Name of the game with compatibility issues: Arma Reforger
- Steam AppID of the game: 1874880/
System Information
- GPU: Nvidia GeForce RTX 3080 Ti
- Driver/LLVM version: Nvidia 510.68.02
- Kernel version: 5.17.7
- Link to full system information report as Gist: https://gist.github.com/IcedEagle/e455885ba62ca3af39c1454a2067f37c
- Proton version: Experimental, Experimental [bleeding-edge], and Proton 7.0
I confirm:
- [x] that I haven't found an existing compatibility report for this game.
- [x] that I have checked whether there are updates for my system available.
steam-1874880.log steam-1874880.log
(Also as a gist) https://gist.github.com/IcedEagle/e389408b526e543b42d4ddd955f0d86c
Symptoms
Game fails to launch. You click Play, and a few seconds later it acts like it wasn't launched. Presumably BattleEye related. I do have Proton BattleEye Runtime installed.
Reproduction
Launch game.
Another bug (if you can join a server) is that the map is transparent/invisible for some reason. Haven't seen anybody else mention this issue yet so probably Proton only.
Do you experience that issue @DomiStyle ?
Can you post a proton log.
@Blisto91 Yes, map was invisible except the icons. Unfortunately I already refunded so I can't post the Proton logs anymore.
To open the game: The launch command echo "%command%" | sed 's/ArmaReforger_BE.exe/ArmaReforgerSteam.exe/' | sh will open the game, or you can rename ArmaReforgerSteam.exe to ArmaReforger_BE.exe, backing up the original.
Make sure the Proton BattlEye Runtime is installed in the Tools section of Steam, in order to join servers.
More info: According to Dedmen on the Arma Discord, they have enabled Proton support for BattlEye. You may need to ensure you have installed the Proton BattlEye Runtime, because as of writing, it is not listed as an additional dependency for Reforger like it is for other titles using BattlEye, such as Arma 3. I'm not sure who's responsible for actually setting the additional dependencies. With the Proton BattlEye Runtime installed, you should be able to join servers.
As for why launching the game normally (using ArmaReforger_BE.exe) causes crashes, I'd guess it's doing something that Proton doesn't like. A Proton log might provide insight but I don't actually own the game to check.
Here is a log from just now,
Cleaned out pfx and verified the files before i ran.
I do have Proton BE installed
Also have not changed ArmaReforger_BE.exe to ArmaReforgerSteam.exe
Game just sits for a few seconds then turns off. Not really sure how to read the logs so thought I'll just put it here for someone that might now how to.
My system OS: Arch Linux Kernel: x86_64 Linux 5.18.0-arch1-1 WM: bspwm CPU: AMD Ryzen 9 5900X 12-Core @ 24x 3.7GHz GPU: AMD Radeon RX 6800 XT (sienna_cichlid, LLVM 13.0.1, DRM 3.46, 5.18.0-arch1-1)
@SOlsson91 Just as a quick test does it change anything if you don't launch with mangohud and or gamemode
I have same issue. I can run only with ArmaReforgerSteam.exe but can not stay in on any server, few seconds and out i go. ArmaReforger_BE.exe is not starting. Proton (7) Experimental.
Debian 11 bspwm NVIDIA GeForce RTX 2060 Intel i5-6400
@veikolippand Have you made sure to install the Proton BattlEye Runtime in the Tools section of Steam?
yes i have Proton BattlEye installed.
I believe Arma3 is using same Proton BattlEye and Arma3 is running fine.
Might just be a game-specific issue. Even many Windows players are reporting getting disconnected due to an "Internal error" about 30 seconds after joining a server.
Yes i have seen complaints about disconnecting and this can be server or whatever reason. Actually what i am worried about is that the ArmaReforger_BE.exe is not starting and this is an issue. And don't know what is the reason or where is it Arma or proton.
Anti cheat appears to be working since approximately 2 weeks ago. I have been able to play on every multiplayer server I've tried. I've so far only tried with GE-Proton7 so I can't speak for upstream Proton.
Would those who own this game please try multiplayer and report back?
Tried and yes it looks ok with battleye. I have Proton experimental and did not experienced any connectivity issues. But I still have graphics issues with hardware anti-aliasing when set in game settings. I can not use any multiplier. Have not seen any other user with this issue so i might have faulty setup. I have latest drivers installed but for some reason game is not able to render correct video when hardware anti-alias set.
Tried and yes it looks ok with battleye. I have Proton experimental and did not experienced any connectivity issues. But I still have graphics issues with hardware anti-aliasing when set in game settings. I can not use any multiplier. Have not seen any other user with this issue so i might have faulty setup. I have latest drivers installed but for some reason game is not able to render correct video when hardware anti-alias set.
Good to hear that upstream Proton Experimental works too.
I can't remember my hw anti-aliasing setting right now, but I have one persistent glitch too: the map view is black. I mean only the icons appear, no map image. And the icons leave tracers when the map is moved.
About the map glitch I mentioned earlier: I checked my settings and hardware anti-aliasing was enabled. After disabling it the map works fine.
With this I can say there are no bugs I know of left. Arma ReForger works in Proton 100%.
Game works with lower quality settings i would say. I don't know is it something to do with proton + linux or is it something in game. My hardware is Nvidia RTX 2060 (NVIDIA Driver Version: 515.65.01)
I added some screens to show how I see it with hardware anti-aliasing set to 2x and 4x. Maybe somebody can comment or have any idea what might cause it.

@veikolippand Hi there. Would you be able to post a proton log? 🙂
Between Arma Reforger and Arma Reforger Experimental, I have over 90 hours in the game. For the most part, things seem to "just work" with Proton.
However, I noticed that if I go to a particular spot, I can consistently cause a GPU reset with amdgpu (regardless of RADV or amdvlk).
How to reproduce
Start a new Game Master session on Arland and navigate to grid 024027, into the bush just east of the road, past the bridge (about where my cursor is below):

When moving into position, I always get GPU resets right about here:

Being anywhere else, I do not get these GPU resets (that I've seen so far).
Permutations I tried
At first I thought this was a regression in the kernel, as I had recently upgraded, but I can reproduce this with various versions (including zen-kernel 6.0.9, 6.0.12, and 6.1.1, and Linux 5.15 and 6.1.1). I can also reproduce this with Mesa 22.2.3, 22.3.1, and amdvlk 2022.Q4.4.
In game, this happens in any game mode or when controlling anything (like the game master camera or when playing as a soldier). My settings are at the low preset.
Extra info
Relevant dmesg lines:
[ 164.939941] amdgpu 0000:35:00.0: amdgpu: [gfxhub0] no-retry page fault (src_id:0 ring:24 vmid:6 pasid:32778, for process enfMain pid 3382 thread enfMain pid 3395)
[ 164.939946] amdgpu 0000:35:00.0: amdgpu: in page starting at address 0x0000800229501000 from IH client 0x1b (UTCL2)
[ 164.939950] amdgpu 0000:35:00.0: amdgpu: VM_L2_PROTECTION_FAULT_STATUS:0x00601030
[ 164.939951] amdgpu 0000:35:00.0: amdgpu: Faulty UTCL2 client ID: TCP (0x8)
[ 164.939951] amdgpu 0000:35:00.0: amdgpu: MORE_FAULTS: 0x0
[ 164.939952] amdgpu 0000:35:00.0: amdgpu: WALKER_ERROR: 0x0
[ 164.939952] amdgpu 0000:35:00.0: amdgpu: PERMISSION_FAULTS: 0x3
[ 164.939953] amdgpu 0000:35:00.0: amdgpu: MAPPING_ERROR: 0x0
[ 164.939953] amdgpu 0000:35:00.0: amdgpu: RW: 0x0
[ 174.964447] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx timeout, but soft recovered
[ 174.980632] amdgpu 0000:35:00.0: amdgpu: [gfxhub0] no-retry page fault (src_id:0 ring:24 vmid:6 pasid:32778, for process enfMain pid 3382 thread enfMain pid 3395)
[ 174.980635] amdgpu 0000:35:00.0: amdgpu: in page starting at address 0x0000800258fa1000 from IH client 0x1b (UTCL2)
[ 174.980640] amdgpu 0000:35:00.0: amdgpu: VM_L2_PROTECTION_FAULT_STATUS:0x00601030
[ 174.980641] amdgpu 0000:35:00.0: amdgpu: Faulty UTCL2 client ID: TCP (0x8)
[ 174.980641] amdgpu 0000:35:00.0: amdgpu: MORE_FAULTS: 0x0
[ 174.980642] amdgpu 0000:35:00.0: amdgpu: WALKER_ERROR: 0x0
[ 174.980642] amdgpu 0000:35:00.0: amdgpu: PERMISSION_FAULTS: 0x3
[ 174.980643] amdgpu 0000:35:00.0: amdgpu: MAPPING_ERROR: 0x0
[ 174.980643] amdgpu 0000:35:00.0: amdgpu: RW: 0x0
[ 185.204921] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx timeout, but soft recovered
While I can't attach it here, I can also share the renderdoc frame captured between GPU resets, if it would be useful.
Adding to my last comment: my original testing was on my desktop with a Vega 56. I am able to reproduce this behavior on my Steam Deck.
@her001 Would you be able to try recording a gfxreconstruct trace of the issue, please?
Hey, sorry for the very late replay. I've found that I can no longer reproduce the freeze on my desktop, so I'm guessing it was fixed. I can try again on my Steam Deck to see if it still happens there. I'll report back with the trace if it doesn't work.
I just confirmed that this GPU reset no longer happens on the Steam Deck for me.
I have constant game freezes to the point that game crashes, do proton logs will be sufficient? I have crashes on windows pc, but on steam deck they have a patern: when 20 minutes in game on full server and server fps is 20-30, game freezes to the point that steam deck because unresponsive until restarted.
I have a regression or something like this, character textures are not loading and are just black color and map (when pressing M) is not loading it's just black.
Game: 1.0.0.59 Proton: 8.0-4 steam-1874880.log
I have a regression or something like this, character textures are not loading and are just black color and map (when pressing M) is not loading it's just black.
Game: 1.0.0.59 Proton: 8.0-4 steam-1874880.log
I found out that this is because of hardware anti-aliasing.
glxinfo:
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: AMD (0x1002)
Device: AMD Radeon RX 6700 XT (navi22, LLVM 16.0.6, DRM 3.54, 6.6.2-201.fc39.x86_64) (0x73df)
Version: 23.2.1
Accelerated: yes
Video memory: 12288MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 4.6
Max compat profile version: 4.6
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
Memory info (GL_ATI_meminfo):
VBO free memory - total: 8115 MB, largest block: 8115 MB
VBO free aux. memory - total: 31486 MB, largest block: 31486 MB
Texture free memory - total: 8115 MB, largest block: 8115 MB
Texture free aux. memory - total: 31486 MB, largest block: 31486 MB
Renderbuffer free memory - total: 8115 MB, largest block: 8115 MB
Renderbuffer free aux. memory - total: 31486 MB, largest block: 31486 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 12288 MB
Total available memory: 44392 MB
Currently available dedicated video memory: 8115 MB
OpenGL vendor string: AMD
OpenGL renderer string: AMD Radeon RX 6700 XT (navi22, LLVM 16.0.6, DRM 3.54, 6.6.2-201.fc39.x86_64)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 23.2.1
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6 (Compatibility Profile) Mesa 23.2.1
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 23.2.1
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
Thanks for the info about the settings. I was able to reproduce the glitch with an RX 7600 and Mesa 23.2.1 as well as the most recent (the older ones I tried ran into the GPU hang mentioned earlier). I was able to narrow it down to a specific texture, at least. RenderDoc capture
Yeah, its quite the interesting combination of glitches for this game. I'm running a 7900 XTX with mesa 23.2.1 (w/proton experimental -> bleeding edge), Contact shadows cause the black skin issues (flipping the option around / off causes this to resolve itself), HW AA causes artifacting against skins. Turning both of these off seems to prevent that particular set of issues. Haven't found any combination of settings thus far to prevent the textures from forcibly reverting to playdoh, or not loading at all for inventory items (which really hurts the gameplay) - nor a way to prevent the random object dissappearings such as buildings or bridges. First load of textures in game also takes a rather long time. (with some random tinking, it seems that the higher the level of texture filtering active, the lower quality and slower loading textures/models are.)