V E L Δ

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> Ue5 removed Win32 platform, removing those from build.cs and the .uplugin should fix it. That said ue5 compile will likely need some minor c++ edits Thank you!

it's a comment at SJavascriptGraphEdNode.h:51

I mean when I try to run the addon all that, it doesn't work, however few days ago it was working

Yeah, otherwise it wouldn't have worked the first time ![temps](https://user-images.githubusercontent.com/36549174/205463788-64e41969-8b6e-4053-ba9b-6f100fa4f4b3.png)

How's this going ? It would be an actually great feature. I'm following the progress.

I may support it someday, but so far I know, this feature would better fit [RippedApart](https://github.com/chaoticgd/ripped_apart), a modding tool and modmanager developed by chaoticgd. Above all, it has a great...