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Unknown error when compiling

Open WizardNight7718 opened this issue 2 years ago • 7 comments

Screenshot_20230101_171805_Termux

WizardNight7718 avatar Jan 01 '23 23:01 WizardNight7718

Hey Dude How Do I Also Fix This Screenshot_20230103-085347

GreatGlisssor avatar Jan 03 '23 00:01 GreatGlisssor

Hey Dude How Do I Also Fix This Screenshot_20230103-085347

I have no idea on what to do from here

WizardNight7718 avatar Jan 03 '23 05:01 WizardNight7718

Hi, I came across similar errors when compiling in a Retroid Pocket 3+ (Android device). Take a look at this reddit post, it fixes the issues with the GLES2 files. Basically you need to download updated GLES files from a linked repo and copy those into sm64-port-android, and then compile. Good luck!

https://www.reddit.com/r/retroid/comments/y8chws/super_mario_64_android_port_on_the_retroid_pocket/

maurohamz avatar Jan 17 '23 14:01 maurohamz

Hi, I came across similar errors when compiling in a Retroid Pocket 3+ (Android device). Take a look at this Reddit post, it fixes the issues with the GLES2 files. Basically, you need to download updated GLES files from a linked repo and copy those into sm64-port-android, and then compile. Good luck!

https://www.reddit.com/r/retroid/comments/y8chws/super_mario_64_android_port_on_the_retroid_pocket/ Screenshot_20230117_211350_Super Mario 64

Yeah that seems the be able to build a functioning apk, but it has resulted in glitchy textures

WizardNight7718 avatar Jan 18 '23 03:01 WizardNight7718

No idea about that. Which flags did you use for compilation? TEXTURE_FIX=1? Also which branch?

I had luck compiling a Vanilla version first using ex/master and no patches or options. Then I had to use those updated files to be able to compile the ex/nightly using the 60fps patch, BETTERCAMERA and TEXTURE_FIX.

Also be sure to drop a note in the reddit forum, there are helpful people in there. Doesn't matter that you're not using a Retroid device.

maurohamz avatar Jan 18 '23 14:01 maurohamz

I had originally gone Vanilla, but these texture issues still occurred

WizardNight7718 avatar Jan 18 '23 16:01 WizardNight7718

Nvm I made a build on windows and it worked fine, maybe the files got corrupted on Android 13

No idea about that. Which flags did you use for compilation? TEXTURE_FIX=1? Also which branch?

I had luck compiling a Vanilla version first using ex/master and no patches or options. Then I had to use those updated files to be able to compile the ex/nightly using the 60fps patch, BETTERCAMERA and TEXTURE_FIX.

Also be sure to drop a note in the reddit forum, there are helpful people in there. Doesn't matter that you're not using a Retroid device.

WizardNight7718 avatar Jan 20 '23 02:01 WizardNight7718