2_Menu_System
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Setting a member to itself - MenuInterface misssing a letter
// Fill out your copyright notice in the Description page of Project Settings.
#include "MenuWidget.h"
void UMenuWidget::Setup() { this->AddToViewport();
UWorld* World = GetWorld();
if (!ensure(World != nullptr)) return;
APlayerController* PlayerController = World->GetFirstPlayerController();
if (!ensure(PlayerController != nullptr)) return;
FInputModeUIOnly InputModeData;
InputModeData.SetWidgetToFocus(this->TakeWidget());
InputModeData.SetLockMouseToViewportBehavior(EMouseLockMode::DoNotLock);
PlayerController->SetInputMode(InputModeData);
PlayerController->bShowMouseCursor = true;
}
void UMenuWidget::Teardown() { this->RemoveFromViewport();
UWorld* World = GetWorld();
if (!ensure(World != nullptr)) return;
APlayerController* PlayerController = World->GetFirstPlayerController();
if (!ensure(PlayerController != nullptr)) return;
FInputModeGameOnly InputModeData;
PlayerController->SetInputMode(InputModeData);
PlayerController->bShowMouseCursor = false;
}
void UMenuWidget::SetMenuInterface(IMenuInterface* MenuInterface) { this->MenuInterface = MenuInterface; }