Vik

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目前1.6.0版本不支持,不过已经实现了。在我手里的测试版本中,目前两个Unity进程之间通过Super Editor可以断点,step in step out等等.不过在单个进程里会卡死,我还需要跟Unity官方联系,作进一步研究。达到产品级标准时我会放出来的。

好的,下一个版本会加入lua的关键字高亮和自动完成,类似目前版本Super Editor对shader文件的支持。

There is a folder called 'Assets' in your project. Try changing the folder name to see if there are any problems

Hi, I'm really sorry for replying you so late. You can download the latest version of Super Editor Pro on Github, because it is completely free now. I will update...

If you try their products, you will see that they are poorly designed and stupid to use. I would never compare a second-rate product to Super Editor, because Super Editor...

Hey, that's a good suggestion, and I'll try to add this feature in a future version

> 都在说快捷键的事情,可以做个快捷键profiler 管理器,再预制几个复刻 vscode、 vs 、rider 的快捷键就挺好的 > unity 现在有个 快捷键管理器,可以参考他,或者直接使用这个管理器或许更好。 > ![image](https://user-images.githubusercontent.com/24520547/154221985-1e352a1f-918a-4d8f-8529-f1e457ee262f.png) 我想过用这个,但是会出现一堆选项在菜单栏里,这样设计不够优雅,我会利用这个想一个更好的方式设定快捷键