ml-agents
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Support Headless Rendering
Hi,
I have seen multiple topics asking about the headless rendering capability with Unity. Here are a few of them: https://github.com/Unity-Technologies/ml-agents/issues/2185, https://github.com/Unity-Technologies/ml-agents/issues/3261, https://github.com/Unity-Technologies/ml-agents/issues/1050. Some folks mentioned in those threads that Unity has been working on it since 2019. Do we know if the feature is ready to use now in 2022? I know Unity Simulation Pro supports headless rendering with multiple GPUs which seems like the Unity team has already figured out how to make it work.
+1 !! I desperately need to figure how to do this for my project 😇🙏🏽
+1
You can do headless rendering with pyvirtualdisplay, integrating it in MLA would be nice, but it's not too hard to make it work yourself
@RedTachyon Thanks for the info! But pyvirtualdisplay doesn't support GPU/Hardware Acceleration which means it will be very slow and the rendering quality sometime wouldn't be good enough.