com.unity.services.samples.matchplay
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A Matchmaking with Multiplay Unity example project. Implements the Unity Matchmaking and Multiplay SDK to create an end to end matchmaking game experience.
In the RemoteDisconnect function of MatchplayNetworkClient, it returns without action when clientId == m_NetworkManager.LocalClientId, and only calls NetworkShutdown if this is not the case. Why is this? It feels like...
This fixes a nasty bug where a player can be removed during the time where you are fetching the remote backfill ticket. If the result is assigned to m_LocalBackfillTicket without...
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