com.unity.netcode.gameobjects
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fix: abide by the original RigidBody2D body type
fix: the v1.10 imposed Dynamic body type even when the user set it initially as Kinematic.
Implemented a check that changes the body type to Dynamic when there is ownership only if initially it was instantiated as Dynamic; otherwise, it keeps it Kinematic. This is to avoid overriding what the user had initially designed.
Closing as this branch is out of date. If this is still a concern, please open an issue.