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fix: abide by the original RigidBody2D body type

Open PinoEire opened this issue 1 year ago • 1 comments

fix: the v1.10 imposed Dynamic body type even when the user set it initially as Kinematic.

Implemented a check that changes the body type to Dynamic when there is ownership only if initially it was instantiated as Dynamic; otherwise, it keeps it Kinematic. This is to avoid overriding what the user had initially designed.

PinoEire avatar Jul 30 '24 14:07 PinoEire

CLA assistant check
All committers have signed the CLA.

unity-cla-assistant avatar Jul 30 '24 14:07 unity-cla-assistant

Closing as this branch is out of date. If this is still a concern, please open an issue.

EmandM avatar Jun 11 '25 19:06 EmandM