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fix: Scene network objects are destroyed when cancelling client conne…

Open NaolShow opened this issue 1 year ago • 1 comments

…ction

Those objects aren't spawned when cancelling the connection leading to destroying those objects from the scene when they should not.

Fixes: #2917 regression from 7ab9947

As described in the issue, when cancelling a client connection the network scene objects are destroyed. This fixes the issue, however it might not be the correct fix, I do not know the project's code really well!

Changelog

  • Fixed: Scene network objects are not destroyed anymore when the client cancels the connection to a server.

Testing and Documentation

  • No tests have been added.
  • No documentation changes or additions were necessary.

NaolShow avatar May 08 '24 00:05 NaolShow

CLA assistant check
All committers have signed the CLA.

unity-cla-assistant avatar May 08 '24 00:05 unity-cla-assistant

Closed fixed in #2923 (thanks!)

NaolShow avatar May 14 '24 15:05 NaolShow