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Example project for Unity 2020.1 Mesh API improvements

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repro: let a voxel engine make the meshes call the jobified merger = errors in the console `System.InvalidOperationException: Mesh data does not have {0} vertex component`

is it possible to create mesh colliders from the vertex buffer?

Hey there, Is there any recommended way or example of how best to handle materials/textures of the objects that are being combined if you wanted to retain the originally assigned...

CreateMeshFromWholeScene.cs line:188 of the script ' var b = bounds[index]; ' Must be changed to ' var b = new float3x2(new float3(float.PositiveInfinity), new float3(float.NegativeInfinity)); ' Because the ' bounds '...