InputSystem
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An efficient and versatile input system for Unity.
### Description Revert the package version back to 1.4.2 ### Changes made This required a slight change to make an API addition `internal` CHANGELOG entry was removed as that API...
### Description This commit introduces the concept of control value caching where the system marks controls that have been changed as stale and when reading control values, either through InputControl.Readvalue...
[Jira](https://jira.unity3d.com/browse/ISXB-50) [Issue Tracker](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-50) ### Description Display names of serialized InputActionMap fields were showing in the inspector as "Input Action Map" instead of showing the name of the field. ### Changes...
### Description This PR addresses a bug where the Prefab Overrides dropdown window would trigger a NullReferenceException when drawing a component that has an InputActionProperty with a singleton action (i.e....
API proposal stage
### Background and Motivation This API proposal adds a simplification layer around Input Actions and introduces the concept of Global Actions, an input actions asset that comes pre-built with the...
### Background and Motivation This API is an effort to simplify using the Input System for new users, small projects, and/or experienced users/teams starting new projects. It should be possible...
This is the PR for the basic input part of the new high level API. See the API review
Hello, we're going to close all the github issues and will concentrate bug information in the Unity public issue tracker https://issuetracker.unity3d.com/product/unity/issues?project=116&status=1&unity_version=&view=hottest. Please do file a bug report as described here...