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MultiTile

Open superfrantv opened this issue 6 years ago • 5 comments

Hello, can you write a MultiTile?

where we can set ruletiles instead of sprites? so it places diffrent rule tiles instead of the sprites? like a brush?

superfrantv avatar Sep 22 '19 10:09 superfrantv

Hi, could you elaborate more on the MultiTile functionality? Does it replace itself with a randomised RuleTile when you place it? Having some examples will be helpful, thanks!

ChuanXin-Unity avatar Sep 23 '19 01:09 ChuanXin-Unity

First sorry iam from German and my english is Not the Best.

An example of multitile:

We have 9 Ruletiles (or Tilebases) I want that Ruletile number 1 only is placed on the left side when i place a multitile in the middle and in the left.

A multitile is builded up like a ruletile but AT the inspector where we can assign Sprites, there should a ruletile input field.

Next Feature i need is a z-axis field, because if i place sone tiles at z-axis 0 and some at 1, then if there are override rule tiles and normal rule tiles in some reasons the tiles placed at 1 doesnt shown up

And next is if i create a Sibblingtile with sibbling Group and make a Override Rule Tile from that Sibbling Tile, the sibbling Group Do Not work :/

superfrantv avatar Sep 23 '19 14:09 superfrantv

So?

superfrantv avatar Oct 09 '19 15:10 superfrantv

We have 9 Ruletiles (or Tilebases) I want that Ruletile number 1 only is placed on the left side when i place a multitile in the middle and in the left.

A multitile is builded up like a ruletile but AT the inspector where we can assign Sprites, there should a ruletile input field.

I guess that this sounds like a brush which paints additional neighbouring tiles when you paint a tile?

Next Feature i need is a z-axis field, because if i place sone tiles at z-axis 0 and some at 1, then if there are override rule tiles and normal rule tiles in some reasons the tiles placed at 1 doesnt shown up

I am not sure if this is what you need, but the Brush Editor has a field where you can specify the Z position of the brush. Or did you mean that the RuleTile should have rules where the Z position of the neighbouring tiles is used in the Rules?

If you could provide visuals of the results you want, that would be helpful!

ChuanXin-Unity avatar Oct 17 '19 09:10 ChuanXin-Unity

the second idea is a 3D rule neightbour searching thing, using a z-axis.

the first idea is like a terrain tile, but it should like a house tile (3-layered walls) a Ground and many objects.

superfrantv avatar Oct 17 '19 16:10 superfrantv