Alex (TuxCoding)
Alex (TuxCoding)
BTW to prevent any conflicts I always meant cancelling server-side (server -> client) packets to this point. >ProtocolLib seemed to support handling login start packets. Yes they do, but we...
>allow my alts to join server, and maybe some players manualy. >If i dont allow new cracked users to login, would i still get rate limited by mojang At the...
AuthMe is not a issue. AuthMe only uses player names. However we need to hook into every existing plugin to convert it, which is massive.
Do you configured FastLogin in BungeeCord mode?
Could you please post the Spigot server log.
Well it's required for the auto premium check, because we can otherwise only make a decision based if the name is premium. A wrong decision could lead to kicking a...
You have autoRegister enabled. Then it needs to check against Mojang.
Thers is no way to verify that if you are already online. We can only check if the name is used by a premium account or request a relogin to...
>Cache it before the player actually log in (before FastLogin handle the state), Cache the offline mode login? Please explain
>fast login had marked me as a separate UUID Depending on your configuration, if you login with a onlinemode connection, the premium UUID will be used. This could cause switching...