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How to prepare FLAME_uv_template.obj and BFM_aligned.obj

Open pcgreat opened this issue 3 years ago • 9 comments

Nice work! Can you give a general introduction on how to prepare FLAME_uv_template.obj and BFM_aligned.obj?

Did you just prepare the generic template mesh of FLAME and save it as FLAME_uv_template.obj, and then align a template mesh of BFM to it via rigid transform or IPC?

pcgreat avatar Sep 06 '22 00:09 pcgreat

Yes, that is precisely what we did. The BFM template was deformed with some non-rigid ICP to fit the FLAME template.

TimoBolkart avatar Sep 06 '22 10:09 TimoBolkart

Thanks for the prompt reply! That's very helpful. Btw, did you happen to convert BFM textures to ICT (https://github.com/ICT-VGL/ICT-FaceKit) ?

pcgreat avatar Sep 06 '22 23:09 pcgreat

Could you please share the files, FLAME_uv_template.obj and BFM_aligned.obj ? @TimoBolkart

xiaolin-mt avatar Feb 03 '23 03:02 xiaolin-mt

@pcgreat Neither BFM nor ICT are our models, so we cannot provide anything to convert between these models. What we do have and what we could share is something to convert from ICT to FLAME

TimoBolkart avatar Feb 08 '23 12:02 TimoBolkart

@xiaolin-mt I am not sure if we are allowed to share BFM meshes. I will check

TimoBolkart avatar Feb 08 '23 12:02 TimoBolkart

@xiaolin-mt I am not sure if we are allowed to share BFM meshes. I will check

Hi, I have checked the license of BFM. It prohibits the distribution to any third party. So I assume you cannot share BFM meshes here. Could you please consider to share the pre-processing scripts of both BFM and Flame data? so that we can apply for BFM data by ourselves under the license and rerun the entirely process. This repo appears to be very popular and valuable to study texture mapping between different topologies. I really appreciate for your sharing!

xiaolin-mt avatar Feb 09 '23 03:02 xiaolin-mt

Nice work! Can you give a general introduction on how to prepare FLAME_uv_template.obj and BFM_aligned.obj?

Did you just prepare the generic template mesh of FLAME and save it as FLAME_uv_template.obj, and then align a template mesh of BFM to it via rigid transform or IPC? May I ask if you have resolved this issue? I have recently had a request to use FaceKit, but it does not disclose texture bases

WolfHolo2333 avatar Nov 16 '23 02:11 WolfHolo2333