UnrealImageCapture
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weird camera exposure & color
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Hi @TimmHess, thanks for this repo. I am having similar issues. Would you be able to help me with it? I tried what you suggested above (the GEngine->GetDisplayGamma() part) but they change very little. Right now, I have:
Editor:
Saved Image:
I am using jpegs to save by the way - I changed the ERGB format on CameraCaptureManager.cpp Tick() to RGBA. Also changed the pixel format on SetupCameraComponent to PF_R8G8B8A8 to match it.
Thanks a lot for your help! (Also commented on https://github.com/TimmHess/UnrealImageCapture/issues/8, not sure whether you want a new issue or just the old one.)