TheCSDev
TheCSDev
Hello past me, future me here. Thanks for the suggestion! I have gone ahead and implemented this. Although, this patch doesn't apply to pinned HUD stats yet. Will have to...
Hello, and sorry for taking so long (months) to respond. It appears I somehow managed to miss this issue. After some testing, I encountered the same issue, after which, I...
Ah, it appears I accidentally used double-quotes instead of single-quotes for the string. Also for some reason `npm run lintfix` did not spot any errors or make any "fixing" changes...
Hello, and thanks for the suggestion! Also no worries, this suggestion wasn't made before. I like it a lot, and it's creative too. I'll consider implementing it in the next...
Hello again! I have implemented a feature that allows one to toggle the HUD screen using any key of their choice. Simply navigate to controls settings, and set the key-binding...
Hello, and thanks for the report! I have taken a look at the logs you have provided, however due to the nature of these logs, I am having a hard...
Hello! Sorry for the delayed response, as I usually respond sooner. Now that `1.21.3` ports are out, I'd like to focus on resolving this issue. First off, thank you so...
Thank you so much for the quick response! As for > How do you suggest that I log it? You do not have to do anything regarding the error logging,...
Hello again! If you do not mind, I have one more question I'd like to ask. In the latest versions of the game (I used 1.21), I intentionally recreated a...
My next best guess is that it could be with the way `ByteBuf`-s are handled by the codes of my mod and another mod. I will have to look further...