TiledCS
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TiledCS is a dotnet library for loading Tiled tilesets and maps
`ParseObjects` doesn't check nor clear flip flags, so `int.Parse` throws an `OverflowException` when attempting to parse a flipped object. Started making a pull request, but wasn't sure if you wanted...
TiledMap.GetSourceRect wasn't returning the correct frame with tile spacing in mind. TODO: figure out what margins do and update this method again
Like the title says really. Currently only external tilesets are supported but I should add logic to support internal or _embedded_ tilesets as well.
I haven't started using TiledCS yet but plan on trying it out instead of Monogame.extended. I've run into a few issues with trying to get extended to work with Monogame...
I noticed many contributors (including me) made a pull request for the main branch that had to be closed and made again on develop branch. You may consider [protecting](https://docs.github.com/en/repositories/configuring-branches-and-merges-in-your-repository/defining-the-mergeability-of-pull-requests/about-protected-branches) you...
Trying to give high level access to tile rotation and other transform related information by implementing a GetTileTransform() method that returns a TileTransform object. Said object contains: int Rotation =>...
[DualStickSheet.zip](https://github.com/TheBoneJarmer/TiledCS/files/9703069/DualStickSheet.zip) Saw the discussion on #86. Here's a solution that also includes the margins and a tilesheet to test with. Note how each tile is 16x16 but has a 1...
Hey, if you markup a tilemap with the editor, it is possible to create tilesets in which each tile represents one of many same group tiles. For example, you need...
Hi, while working with TiledCS I made an updated example on how to use it with MonoGame. It uses as much shorthands as possible and features basic tile scaling and...
Currently if you load different kind of layers (eg a Tile layer and an Object layer) all the Tile layers will go to the bottom and all Object layers will...