System.IO.Abstractions.Extensions
System.IO.Abstractions.Extensions copied to clipboard
Convenience functionality on top of System.IO.Abstractions
Convenience functionality on top of System.IO.Abstractions
dotnet add package TestableIO.System.IO.Abstractions.Extensions
Examples
CurrentDirectory extension
var fs = new FileSystem();
//with extension
var current = fs.CurrentDirectory();
//without extension
var current = fs.DirectoryInfo.FromDirectoryName(fs.Directory.GetCurrentDirectory());
SubDirectory extension
var current = new FileSystem().CurrentDirectory();
//create a "temp" subdirectory with extension
current.SubDirectory("temp").Create();
//create a "temp" subdirectory without extension
current.FileSystem.DirectoryInfo.FromDirectoryName(current.FileSystem.Path.Combine(current.FullName, "temp")).Create();
File extension
var current = new FileSystem().CurrentDirectory();
//create a "test.txt" file with extension
using (var stream = current.File("test.txt").Create())
stream.Dispose();
//create a "test.txt" file without extension
using (var stream = current.FileSystem.FileInfo.FromFileName(current.FileSystem.Path.Combine(current.FullName, "test.txt")).Create())
stream.Dispose();
Automatic cleanup with Disposable extensions
Use CreateDisposableDirectory or CreateDisposableFile to create a IDirectoryInfo or IFileInfo that's automatically
deleted when the returned IDisposable is disposed.
var fs = new FileSystem();
//with extension
using (fs.CreateDisposableDirectory(out IDirectoryInfo dir))
{
Console.WriteLine($"This directory will be deleted when control leaves the using block: '{dir.FullName}'");
}
//without extension
var temp = fs.Path.GetTempPath();
var fileName = fs.Path.GetRandomFileName();
var path = fs.Path.Combine(temp, fileName);
try
{
IDirectoryInfo dir = fs.Directory.CreateDirectory(path);
Console.WriteLine($"This directory will be deleted in the finally block: '{dir.FullName}'");
}
finally
{
fs.Directory.Delete(path, recursive: true);
}
IDirectoryInfo.CopyTo extension
var fs = new FileSystem();
var current = fs.CurrentDirectory();
//source
var source = current.SubDirectory("source");
source.Create(); //make sure the source directory exists
//destination
var dest = current.SubDirectory("destination");
//copy
source.CopyTo(dest, recursive: true);