TatriX
TatriX
I'm trying to build a `0.3.3` for android, without success yet though.
I compiled the code. Sigh. Current error: ``` thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: UnknownError("Application didn\'t initialize properly, did you include SDL_main.h in the file containing...
It seems that `add_dirs` doesn't support android: ``` FilesystemError("App data directories not supported") ```
https://github.com/AndyBarron/app-dirs-rs/issues/6#issuecomment-335240970
I hacked the code, a bit, and managed to bypass filesystem module. The actual problem now is I need to call `SDL_Android_Init(env, cls);`. I hope I could manage this before...
Current state of the art: [sdl2+rust](https://github.com/tanis2000/minigame-rust/issues/8) compiles and runs on my arm8 phone. Currently I'm trying to figure out how can I break decency cycle.
Basically now I need a `ggez` to be updated to use latest `gfx_window_sdl` and `sdl2`
To make sdl work on android I have to use ``` sdl2 = { default-features = false, features = ["unsafe_textures"], git = "https://github.com/Rust-SDL2/rust-sdl2.git", branch = "unsafe-textures-feature" } ``` It's the...
I think I've tried stripped version of the minigame without actual code, just sdl init, and it also failed with sdl_image not beeing resolved. Probably I should try again.
@tanis2000 could you please take a simple example like [this](https://github.com/ggez/ggez/blob/master/examples/super_simple.rs) and try to run it on your mobile?