SuperUserNameMan

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There is also ancient code for "windowed fullscreen" that might require to be removed or fixed: https://github.com/SuperUserNameMan/raylib/blob/7ddb880f020d31ea1732473a1bb4848a9c0566ee/src/platforms/rcore_desktop_glfw.c#L1455-L1456 **edit:** actually, that is only when `FLAG_WINDOW_HIGHDPI` is enabled that it is buggy.

> One solution to this could be to get all supported resolutions from the monitor and then: `InitPlatform()` uses that approach for when `FLAG_FULLSCREEN_MODE` is set before `InitWindow()` : https://github.com/SuperUserNameMan/raylib/blob/7ddb880f020d31ea1732473a1bb4848a9c0566ee/src/platforms/rcore_desktop_glfw.c#L1415C1-L1432C10...

The more i'm digging into the code, the more i have the feeling that i'm going to do the overhaul i did not want to do ......... I need to...

@SoloByte : > If I make a game and the user selects fullscreen mode with 4k resolution on a 4k monitor than I might want the screen size & render...

I did not want to touch `rcore.c`, but `void SetupFramebuffer(int width, int height)` just make no sense. Am I hallucinating, or it does not even make use of its arguments...

I have not published the changes yet, because it would break `FLAG_WINDOW_HIGHDPI` support again, but i think i've managed to fix `SetupFramebuffer()` and `WindowSizeCallback()`. **edit :** this change will be...

I won't answer all your questions tonight because i'm extremely tired, and also because i haven't updated this PR with most recent changes (that you can explore in this alternative...

I'm a little slow today ... foggy brain. > Why would we want it to be [false in fullscreen mode](https://github.com/SuperUserNameMan/raylib/blob/38d5b776213becea8d445fef132fdbdedc0146d8/src/platforms/rcore_desktop_glfw.c#L1715C1-L1715C79)? > Don't we want it to be true in fullscreen...

Back from a nap as new as the old SuperUserNameMan i was yesterday at the same hour. > Is there a scenario where a raylib user wants to make an...