Project-16x16
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Level Editor
- Make Level Editor easy to understand for people not for developers only ;)
- Provide documentation for Level Editor
What about it is not easy to understand? I agree we need to list hotkeys, etc, but conceptually it seems simple.
I have some programming skills but I'm not a Java developer.
I need the following in the editor:
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to be able to run the editor from the last version. To do that I need an updated guide how to do that in Eclipse.
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The editor UI shall be quite intuitive. Hot keys are nice but it used to accelerate user experince but not to REPLACE interface navigation. So I need buttons, menu and so on with understandable titles.
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to maximize the window to full screen mode
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to create new level / load and save existing levels
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to manage tile asset (use different assets for different levels)
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to test levels - run the level to test game mechanics
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separate editor and levels from game engine. You might update the game engine and bring new mechanics but levels should not be omitted from the new version.
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work with several levels in different tabs
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select many objects on the level
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hot keys (of course): Ctrl+N - new level Ctrl+O - open level Ctrl+S - save level Ctrl+W - close current level Ctrl+C - copy selected objects in the level Ctrl+Z - cut selected objects in the level Ctrl+V - paste objects to the level from the clipboard
May be something else ...