PowerArcade
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Enable Simple Client-Server Gaming
Let us start by realizing most games are, at least somewhat, client/server oriented.
The client is the controller and the screen, and the server is the game loop.
Since PowerArcade already neatly encapsulates game logic, let us let it easily create client-server games.
This should be made easier by various forms of server-side PowerShell, and various normal web client features, like data attributes.