bevy_ecs_tilemap
bevy_ecs_tilemap copied to clipboard
Add `in_world_tile_size` field to determine how large each tile is rendered in-world
Recreated as no-one seemed to be looking at the previous PR, and the reviewer seemed to no longer be active.
As bevy_ecs_tilemap stands now, each tile's size in-world is tied to the pixel-size of the tile in the source atlas.
If I however want my tiles to be of unit size or any particular scale that I require, this is not currently possible.
With this pull request, a user can now set physical_tile_size to determine how large a tile should be rendered in-world.
This should also close #337.
@SirHall I noticed this PR has gotten no attention publicly. Is there some official process that this PR is missing?
@SirHall I noticed this PR has gotten no attention publicly. Is there some official process that this PR is missing?
I believe this ticket needs a reviewer assigned.