Jonathan Hale
Jonathan Hale
Note, while rebasing #4885, I noticed, that `SmallSet::erase()` was returning `void` [instead of `size_t` like std::set does](https://en.cppreference.com/w/cpp/container/set/erase). I added a commit to update that, such that the code which depends...
> Looks like there is a test error though. Indeed, will find time to have another look before end of the year.
> end of the year. Oh well... sorry this is taking so long. It's not a test failure, but likely a clang or GCC compiler difference, so I'd appreciate if...
Rebased onto the changes to https://github.com/WebAssembly/binaryen/pull/4884 once again, which should also fix the test case that was failing over there. Also noticed I had apparently missed two sets that were...
Rebased onto the changes to https://github.com/WebAssembly/binaryen/pull/4884 !
FWIW: ```cpp void workaroundSMIBug(Poco::Net::HTTPSClientSession& session) { /* Workaround for https://github.com/pocoproject/poco/issues/3573, * if the keep alive timeout expired, the reconnect() will cause a * resolve of the hostname to IP. Unfortunately...
@dietzc > We have to make sure that we don't introduce any new behaviour. I mean: we only want to merge this branch if the behaviour of MapNeighborhood is exactly...
I was mistaken, `BuildHierarchy()` will not resolve the root node instance, since it requires a node as parameter which it resolves node instances for. This issue is probably a little...
Alright, sorry about that. I hoped you know the guys mantaining the extension registry, there doesn't seem to be a way to contact them. Since @rcgordon registered one or the...
Hey everyone! @RobQuistNL @ben-mkiv Sorry for the silence, I haven't used UE4 since half a year, since I moved to building a custom engine and am working on web based...