Nathan Graule
Nathan Graule
The tricky part isn't writing the task (in fact unless we want to do code generation based on UI files, we don't have to, we can simply use the `Exec`...
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A solution for this is #90, though phase vocoders are the most basic time stretching algorithm and do not sound particularly great. It would be nice to not have to...
The first step to writing these kinds of algorithms is to provide a way to buffer the input. Algorithms like the Phase Vocoder require a buffer with a fixed size,...
If you want to pre-process a sound then your best bet is to use another tool (either graphical or CLI) for that, because the pitch shifting algorithms there are most...
Oh I didn't see that the data fields were public (I need to change my handling in bevy-kira-components 😆 )
Kira is a game audio engine, not a general-purpose one, and as such you'll run into obstacles. Again, @tesselode is the arbiter here, but I don't think it would make...
It's easy to make your array library understand interleaved data, because it's the transpose. In numpy the transpose is a view (IIRC) and so is effectively free. The bigger problem...
Kira is a real-time audio engine for games, so transforming static assets is strictly speaking outside the scope (though @tesselode is the final arbiter on this). If you want to...
> I think it's worth to discuss whether to keep these impls or not, but while we have them, we should at least not use abs My recommendation would be...