SmallJoker

Results 318 comments of SmallJoker

@Zughy I would like to fully understand the issue, thus requesting clarification by OP because the issue text does use the plural form: > the indeterminate `ProgressBar`**s** in the app...

I assume you'd like to detect shift-clicked [item image] buttons. As of now, only simple clicks can be registered though formspec callbacks. `ObjectRef:get_player_control` is likely not updated in formspecs, thus...

@grorp The apparent inner container size is currently defined by `factor * scrollbar_max`. As you also mentioned, this does not make any sense. Instead, the bounding box of the children...

> I agree that manually calculating these values is unnecessarily complicated. However, "the proper way" I described (constant scroll factor, `max` value based on content size) is also the way...

@grorp Updated as of c48341a7620ffa52. `thumbsize` and `max` are now based on the same calculations. The absolute scroll container size is also impractical to use (needs a placeholder in the...

@Desour > Should we maybe support content that is above 0? Although slightly hacky, modders can achieve the same thing by setting the scrollbar to a very high value, which...

@grorp I did the calculation. With PR, settings tab "Minetest Game", **visible area** ![image](https://github.com/user-attachments/assets/958762ee-0d4f-4cc6-b44e-51971bccdb3c) **hidden area** ![image](https://github.com/user-attachments/assets/0b13e9fc-d911-4703-9115-a4fc5d2dbaa3) 600/398×162 = 244 px. Not pixel-perfect but from what I can see it's...

The same issue was reported for ContentDB in specific: #7408. Labels and checkboxes do not have an option two wrap text. Minetest's GUI layouting system is not really made for...

Would this be an acceptable solution: downscale the font size when the window gets too small. There is no way to make the text fit either way. Perhaps the same...

Would approximating the derivatives though a linear delta calculation not be precise enough? You can already get the noise value at a given position, thus checking the neighbours (table lookup)...