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Selectable IKs configurations

Open JohnnyG4 opened this issue 1 year ago • 4 comments

Something i was thinking about after watching this video, and i wanted to suggest this, what do you of the idea of people being a able to easily turn on and off the IK rigs? I mean you know how some scenes can be made depending of the situation or of what you want to do, so i think that being able to have a "switch" would make things easier for the animators.

JohnnyG4 avatar Oct 28 '24 00:10 JohnnyG4

You can change the strength value of an IK control to change its influence: https://github.com/user-attachments/assets/86e360f3-5b68-4e35-b7c5-bf1e9e6f82b5

If you set the strength to 0, it's effectively disabled. Is that what you meant?

Silverlan avatar Oct 28 '24 08:10 Silverlan

I can't say for sure, I mean, in the youtube video it seems that when it's turned off, it's stays that way, in yours, it seems like it change position, at least, that's my impression 🤔

JohnnyG4 avatar Oct 28 '24 11:10 JohnnyG4

I looked better and, no, it's very different, in Garry's mod, when the IK is turned off, the members keep that position, in here it changes.

JohnnyG4 avatar Oct 28 '24 13:10 JohnnyG4

i was thinking a little about it, SFM/PFM has a different to work compared to Gmod, so, if this don't be something possible to add in the Filmmaker that's fine, but if you add a in game animator on Pragma just like Garry's Mod, i will like to see this.

JohnnyG4 avatar Nov 04 '24 21:11 JohnnyG4