LiveSplit.HollowKnight
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Updated splits from @mayonnaisical
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An updated version of https://github.com/slaurent22/LiveSplit.HollowKnight/pull/27 to resolve merge conflicts.
- [x] Address review comments that have been made on Discord (Mostly done)
- [x] Add start trigger separator: https://github.com/mayonnaisical/LiveSplit.HollowKnight/pull/6
- [x] Transition excluding discontinuities (savestate, death, dreamgate)
- [x]
door_dreamReturnis a discontinuity - [x] Address TODOs left in the code
- [x] Test changes
- [x] Make sure 1028 Modded still works
- [x] Start New Game: normal, steel soul, godseeker
- [x] Start Pantheon: Pantheon 1-5, first-time cutscene, subsequent no-cutscene
- [x] Ending A-E and RadianceP: only on their respective endings
- [x] Menu splits: don't split on menu after condition was true but becomes false
- [x] Soul Sanctum Hallownest Seal
- [x] Stag Position Updated
- [x] City Toll Bench Room Transition
- [x] Transition excluding discontinuities: don't split on savestate, death, or dreamgate, including Godhome dreamgate-out
- [x] Has Shade Soul Transition: make sure it still works as expected in normal NMG play; idk how to do room dupes
- with some delay in real time, though no difference in loadless time
- [x] Enter Troupe Master Grimm: don't split when Grimmchild isn't equipped
- [x] Pure Snail: split on full focus at full health
- [x] Test savestates in Monomon dream for Transition excluding savestate and Transition excluding discontinuities
- [x] Version and changelog update with credit to Mayo and Python
- [x] Build release dll last
Converting this to a draft for now. I will need to do one last rebase and dll build after the smaller PRs are merged, before this can be ready.