godot-gdscript-toolkit
godot-gdscript-toolkit copied to clipboard
linter: not detecting unused variables
trafficstars
Creating an unused variable in "file.gd" and running gdlint file.gd does not detect the unused variable.
Is it off by default, can it be altered in the gdlintrc file or is it a bug?
It's not yet implemented. It is, however, on the TODO list. It will probably be implemented in February. I'll keep this issue to track the implementation status.