godot-gdscript-toolkit
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`gdlint`: `mixed-tabs-and-spaces` false detection on text blocks
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Hi, I use very often text blocks to better format my inline text/templates.
Looks like gdlint do not handle text blocks.
var test := """
Hello World
this is a message
"""
error:
example.gd:4: Error: Mixed tabs and spaces (mixed-tabs-and-spaces)
Failure: 1 problem found
Yes, that's a bug.