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High Performance Computation for N-D Tensors in .NET, similar API to NumPy.

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I am using VSCode and have tried installing Numsharp using NuGet Gallery and Nuget Package Manager. But still I am getting this error in my Unity project: `The type or...

Hello, i got this execption "System.NotImplementedException: ''" when i use this code ; someArray = np.frombuffer(byteBuffer.ToArray(), np.uint32); if I will use np.int32, it is working as expected.

I am going to port np.linalg.norm(...)

enhancement

I'm implementing a filter on array. In python it works well, but if I try to replicate in numsharp, doesn't: var threshold = 0.01 var filter1 = XYZ1[2, Slice.All] <...

Hi! I just tried to do some basic computational geometry with NumSharp and compare it with naive implementation like that: ```F# open System open System.Diagnostics open System.Numerics open NumSharp []...

np.meshgrid return only first item second item break program with code 3221225477

what im do wrong np.meshgrid return only one NDArray, second always null (scales, ratios) = np.meshgrid(np.array(scales), np.array(ratios)); scales = scales.flatten(); ratios = ratios.flatten(); // Enumerate heights and widths from scales...

Are there any plans to implement these? Or are they already in place and I am just not getting the syntax right? Thank you!

hi, currently the sourcode just returns null, shouldn't the commented code work? https://github.com/SciSharp/NumSharp/blob/843309e7e873bfb0bec2d6e56b3dcba4b9e723e0/src/NumSharp.Core/Manipulation/NdArray.delete.cs#L9