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Official binding of SFML for .Net languages

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## What this PR does Adds a method `EnumerateEvents` to window. This returns an enumeration of "raw" events (that is, `IEnumerable`), which can be used in a `foreach` block of...

Addresses #222 * Updated Texture's constructors with an optional parameter named "sRGB" which selects between the sRGB and non-sRGB versions of sfTexture_create* * Allows Texture(byte[]) to specify a portion of...

Feature

Addresses #212 * Updated to use a `SIZE_T` "typedef" where CSFML is expecting `size_t` * `using SIZE_T = UIntPtr;` is at the beginning of each file that will P/Invoke functions...

Feature

Using p/invoke with `DllImportAttribute` is a bit cumbersome in a [cross-platform manner](https://learn.microsoft.com/en-us/dotnet/standard/native-interop/cross-platform). As such, it might make sense to use the [NativeLibrary class](https://learn.microsoft.com/en-us/dotnet/api/system.runtime.interopservices.nativelibrary?view=net-6.0) instead. ## References - https://learn.microsoft.com/en-us/dotnet/standard/native-interop/cross-platform - https://learn.microsoft.com/en-us/dotnet/api/system.runtime.interopservices.nativelibrary?view=net-6.0...

Feature

Due to the way the CSFML API was implemented for creating/loading textures, there was no way to create textures in sRGB mode and the exposed setSrgb method was essentially useless....

Feature

Fixed binding signatures (which were originally broken by yours truly): ``` CSFML_WINDOW_API sfBool sfContext_isExtensionAvailable(const char* name); CSFML_WINDOW_API GlFunctionPointer sfContext_getFunction(const char* name); ``` Removed old bindings that don't exist anymore in...

Bug

# Issue description While running a `RenderWindow` instance, any `KeyPress` event results in throwing a `System.AccessViolationException`. # How to reproduce Run the example project in `example/window`, and press any key...

Making this draft as a starting point for Span-related changes. This might also be a good place to look over some memory allocations happening in the library. The idea is...