CSFML
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Official binding of SFML for C
Main SFML has this feature merged: https://github.com/SFML/SFML/pull/1690 I was hoping to see if and when this feature will reach CSFML. I am no C wiz, so someone else will probably...
I made a few changes that bring the CSFML build scripts more in line with what the SFML 2.6.x build scripts look like as well as a tweak to CI...
Hi All, To make the Racket bindings easier to use, we'd like to distribute the offical CSFML shared libraries. We have noticed that `libcsfml-network.dylib` is included in version 2.4.0 but...
Hello ! I tried to link CSFML to my C project via CMAKE but I wasn't able to get it to work ! I searched for instructions on the internet...
As we're not actually building any assemblies, but just package C libs, it would make sense to use `Microsoft.Build.NoTargets` as SDK target instead. See also: - https://github.com/microsoft/MSBuildSdks/tree/main/src/NoTargets - https://www.nuget.org/packages/Microsoft.Build.NoTargets/
Recent gcc compiler can be made to say: CSFML-2.5.1/src/SFML/Graphics/Transform.cpp:167:26: warning: comparison between two arrays [-Warray-compare] Source code is return (left->matrix == right->matrix) ? sfTrue : sfFalse;
As stated in issue #149 from @DemoXinMC > Additionally, we need to look at ways to provide CI and automated building of the CSFML NuGet package to cover more platforms...
The current NuGet packages don't support macOS. I've spent quite some time getting this working, but have been unsuccessful with the RPATH/in-package dependency resolving. This issue is a placeholder to...
I added some functions that were not implemented in CSFML. I also modified sfTexture_bind, with an sfTextureCoordinateType arg. Modified: sfTexture_bind (Added sfTextureCoordinateType arg) Added: sfTextureCoordinateType sfContext_isExtensionAvailable sfContext_getFunction sfRenderWindow_drawVertexBufferRange sfRenderTexture_drawVertexBufferRange sfTcpListener_close
Hi, The joystick state does not seem to get updated properly on Windows. According to the tutorial, "Joystick states are automatically updated when you check for events”, which I assume...