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Body deforms when uploading a shooting animation

Open ThePotatoPilot opened this issue 6 years ago • 21 comments

Every time I upload a shooting animation, this happens and it's sort of bugging the crap out of me. 6eef5ba809d38541f8089f51e1991d51

ThePotatoPilot avatar Aug 21 '19 05:08 ThePotatoPilot

Also I tried many methods such as scaling it down to 2.54 and it still doesn't work

ThePotatoPilot avatar Aug 21 '19 05:08 ThePotatoPilot

Every time I upload a shooting animation, this happens and it's sort of bugging the crap out of me. 6eef5ba809d38541f8089f51e1991d51

How could you Import the SEAnim files? While me, when trying to Import seems SEAnim script doesn't work

KenzG avatar Aug 21 '19 11:08 KenzG

Probably because I'm using .smd right now until the new blender_cod update comes out.... Oh wait it also happens when I use xmodels as well

ThePotatoPilot avatar Aug 21 '19 12:08 ThePotatoPilot

You're going to need to share the model name, where it came from, and what the animation name is, so that I can look into it.

On Aug 21, 2019, at 11:15 PM, MichaelPilot [email protected] wrote:

Lol this is going to take a long time to figure out

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SE2Dev avatar Aug 22 '19 10:08 SE2Dev

So the model is called "body_complete_sp_juggernaut" and the animation is called "juggernaut_stand_idle" or you can use an animation called "exposed_shoot_burst"

ThePotatoPilot avatar Aug 22 '19 12:08 ThePotatoPilot

Which game are they from?

On Aug 22, 2019, at 8:42 AM, MichaelPilot [email protected] wrote:

So the model is called "body_complete_sp_juggernaut" and the animation is called "juggernaut_stand_idle" or you can use an animation called "exposed_shoot_burst"

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SE2Dev avatar Aug 22 '19 13:08 SE2Dev

Modern Warfare 2

ThePotatoPilot avatar Aug 22 '19 14:08 ThePotatoPilot

But you can find the exposed_shoot_burst on any infinity ward game including MW2

ThePotatoPilot avatar Aug 22 '19 14:08 ThePotatoPilot

I don't own MW2, but if you can reproduce the issue with any other title (or send me the xmodel and seanim), I can look into it.

On Aug 22, 2019, at 10:03 AM, MichaelPilot [email protected] wrote:

But you can find the exposed_shoot_burst on any infinity ward game including MW2

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SE2Dev avatar Aug 22 '19 15:08 SE2Dev

The problem also happens in Black Ops 1 as well if you have it

ThePotatoPilot avatar Aug 22 '19 15:08 ThePotatoPilot

I do have Black Ops, can you give me some asset names to test for that?

On Aug 22, 2019, at 11:59 AM, MichaelPilot [email protected] wrote:

The problem also happens in Black Ops as well if you have it

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SE2Dev avatar Aug 22 '19 20:08 SE2Dev

You can use any body models and the "exposed_shoot_burst" is also in the game or you can use any shooting animations

ThePotatoPilot avatar Aug 22 '19 21:08 ThePotatoPilot

Juggernaut body & Animation.zip And also here if you want to test this as well

ThePotatoPilot avatar Aug 23 '19 05:08 ThePotatoPilot

Man this is going to take awhile

ThePotatoPilot avatar Aug 25 '19 07:08 ThePotatoPilot

It seems as though there may either be an issue with importing SEANIM_TYPE.SEANIM_TYPE_RELATIVE, or the anim may be broken. I'll have to look into this more when I get the chance, but I'm definitely able to reproduce the issue.

SE2Dev avatar Aug 25 '19 17:08 SE2Dev

Will the plugin be updated from this issue?

ThePotatoPilot avatar Aug 29 '19 05:08 ThePotatoPilot

It will, I just haven't had the chance to properly debug the issue yet.

Do you know if this issue occurs on older versions of the plugin with Blender 2.79?

On Aug 29, 2019, at 1:49 AM, ThePotatoPilot [email protected] wrote:

Will the plugin be updated from this issue?

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SE2Dev avatar Aug 29 '19 12:08 SE2Dev

Yes it still happens even with 2.79

ThePotatoPilot avatar Aug 29 '19 13:08 ThePotatoPilot

I did some additional investigation and have determined that this is not an issue with all SEANIM_TYPE.SEANIM_TYPE_RELATIVE animations, but only certain ones. For example: ai_zombie_attack_v6 appears to import correctly, but ai_pistol_crouch_exposed_idle does not.

SE2Dev avatar Sep 14 '19 18:09 SE2Dev

So what are you going to do with the issue?

ThePotatoPilot avatar Sep 14 '19 19:09 ThePotatoPilot

Here's some more things to look at. Also as it seems the .ASCII type model makes the animation looks worse Ghost Broken .seanim.zip

ThePotatoPilot avatar Oct 04 '19 03:10 ThePotatoPilot