DS4Windows
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Please add an axis offset to control stick drift
It can accept values from -1.0 to 1.0. But usually it will be from -0.05 to 0.05 depends on a controller.
Just changing the axis center is not enough. The outer boundaries would have to be changed as well to attempt to make the stick seem centered at an offset position. A similar approach is now used for Switch Pro and JoyCon readers as it really seemed necessary for JoyCon controllers. The initial stick axis position is read on the first gamepad poll and then an axis offset and boundary changes are calculated.
It is a bit invasive and something I would not want to implement unless deemed necessary.