Ruin0x11

Results 89 comments of Ruin0x11

I just updated and now I'm getting errors about unloaded projects. I had to change some things as the source is confidential, but the overall root project directory is `d:\project`,...

After upgrading, there is no noticeable difference in the log output. Finding references still doesn't work either.

Strangely I could load the same project with no issues using the previous version of `omnisharp-emacs` and `omnisharp-roslyn v1.32.11`, so long as I picked the correct solution file from the...

I reinstalled the server with the latest version and things seem to work now, but only if I manually specify the working directory of the project every time. I think...

The most straightforward way I can think of is this. - Implement enough of the Lua API so all the requisite knowledge about items can be accessed. - Implement exporting...

Actual serialization support for mods would allow many useful things to become possible, like storing properties on characters. That would allow things like the custom scenario/quest and title system to...

> Name conflicts between different categories are allowed such as item foo.baz and character foo.baz. Different MODs can have the same symbols like item foo.baz and item bar.baz. This will...

[Here](http://lua-api.factorio.com/latest/) is an example of a Lua modding system implemented by another game "Factorio". - Globals are kept to a minimum. At one point there were only three globals: The...

I can definitely help with setting up the framework needed for Korean if the interest is there. There will have to be a bit of refactoring and the specification of...

Sounds like a good idea, since some pieces of translated text follow the book/scene format. In the future it might be interesting to have another data source for such localized...