Silas Groh
Silas Groh
JER seems to only consider 320 different y-levels, but some mods add or edit dimensions to have more than that. As a temporary workaround I have made this small python...
According to the [wiki](https://minecraft.wiki/w/Altitude#Features_and_effects_by_height) even the vanilla overworld reaches from -64 to 320, so 384 levels in total, although natural generation only occurs between -64 and 256, resulting in the...
I can confirm this, but I'm a bit stumped as to why the tool belt setting influences this.
Did this issue only start with the newest Inventorio update, or was it present before? In the second case I think this should be reported to the tetra devs instead.
> Is there anything specific that the option interacts with in order to turn off the slots? That's the thing. The only thing that option does is just not creating...
I'll take a look at all the open issues if/once I actually become a maintainer here
Currently the automatic tool swapping only happens when the player is _not_ holding another tool, which I find more intuitive, so I think this would only add confusion. Also when...
Translated stacktrace (using [Linkie](https://linkie.shedaniel.dev)): ``` java.lang.StackOverflowError: Exception in server tick loop at com.google.common.collect.TransformedIterator.hasNext(TransformedIterator.java:46) at com.google.common.collect.Iterators.addAll(Iterators.java:366) at com.google.common.collect.Lists.newArrayList(Lists.java:146) at com.google.common.collect.Lists.newArrayList(Lists.java:132) at net.minecraft.util.shape.SimpleVoxelShape9.copy(NbtList.java:346) at net.minecraft.util.shape.SimpleVoxelShape9.copy(NbtList.java:13) at com.google.common.collect.Maps$9.transformEntry(Maps.java:2106) at com.google.common.collect.Maps$12.getValue(Maps.java:2154) at it.unimi.dsi.fastutil.objects.AbstractObject2ObjectMap.putAll(AbstractObject2ObjectMap.java:342) at...
Yes that feature is the cause for the crash. Even with it turned on however I have not yet been able to reproduce the crash. [Here](https://github.com/FalsehoodMC/Fabrication/blob/fda6f09409112b08b45f403dcfce7b5d1ef38921/src/main/java/com/unascribed/fabrication/mixin/d_minor_mechanics/fire_aspect_is_flint_and_steel/MixinPlayerEntity.java#L27-L53) is the relevant code...
I like this idea. The positioning of the dark slots would overlap with the recipe book though. Either I hide them while the recipe book is open, or I find...