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Silent Hill 2 Remake FPSunlocker issues

Open NimboYT opened this issue 1 year ago • 31 comments

Apparently the fix only unlocks the fps counter number, but the cutscenes look like they're still 30 fps.

NimboYT avatar Oct 06 '24 14:10 NimboYT

Cutscenes still in 30 fps but the fps counter is unlocked

funkee69 avatar Oct 06 '24 15:10 funkee69

Came to second this. I came here from a Steam post: https://steamcommunity.com/app/2124490/discussions/0/4849904828209657104/?ctp=5

As you can see from the comments, it's not working for people commenting either.

Let's hope we get a fix!

BTW, not sure if it is related or not, but i noticed the game launches 2 exes. I tried to limit FPS to 120 on both using nvidia control panel because my GPU went nuts on menu as you can hear an unreasonable Coil Whine i don't get on other games unless i fully uncap FPS.

The FPS on menu now show to be capped but i can still hear the Coil Whine, so not sure if the counter are showing the real fps here, too.

Rancid1989 avatar Oct 06 '24 15:10 Rancid1989

Same problem here

artemererer avatar Oct 06 '24 15:10 artemererer

the real issue seems to be that ANIMATIONS are locked to 30 fps still, i can see the fog and grass moving around in full frame rate during the second cutscene when you are talking to Angela.

Dark-talon avatar Oct 06 '24 17:10 Dark-talon

the real issue seems to be that ANIMATIONS are locked to 30 fps still, i can see the fog and grass moving around in full frame rate during the second cutscene when you are talking to Angela.

There are a lot of animations hard capped at 30 FPS. Like curtains on the second save point house. This is obviously because this is a console port. There is no reason for them to do It on PC in 2024 lol

Rancid1989 avatar Oct 06 '24 17:10 Rancid1989

From analyzing a 60+ FPS video of a cutscene frame by frame, there are cases of change with every frame, but as noted in the last comments, that's not true for every kind of animation. I'm looking further into it, but if it comes from the actual skeletal or other positions and not an additional engine cap, my hands would be tied. From there, it's up to each user to decide whether the cutscenes feel generally smoother or better with the unlocker in place.

RoseTheFlower avatar Oct 06 '24 20:10 RoseTheFlower

From analyzing a 60+ FPS video of a cutscene frame by frame, there are cases of change with every frame, but as noted in the last comments, that's not true for every kind of animation. I'm looking further into it, but if it comes from the actual skeletal or other positions and not an additional engine cap, my hands would be tied. From there, it's up to each user to decide whether the cutscenes feel generally smoother or better with the unlocker in place.

I really don't understand how a game that is going to release in both platforms comes with so many animations hard-locked on 30fps, specially in such a good looking game. How are we not going to notice that? I'm in sure they were totally aware of this. It's a shame because besides this, it looks effing awesome. I really hope they or someone manages to fix this.

Rancid1989 avatar Oct 06 '24 21:10 Rancid1989

Any progress on potentially fixing the hard-locked animations? Otherwise the cutscene unlocker doesn't seem to do much.

OblivionIsAtHand avatar Oct 07 '24 13:10 OblivionIsAtHand

Yes doesn't seem to work as expected, at least on the version at launch today.

BigPrimeNumbers avatar Oct 08 '24 05:10 BigPrimeNumbers

The game needs optimization patches from the devs too, so I assume that within week or two, this mod should work just fine too.

Doze-D avatar Oct 08 '24 12:10 Doze-D

Lyall pointed me in the right direction as far as the animations and I've updated the fix to make them smoother.

RoseTheFlower avatar Oct 08 '24 13:10 RoseTheFlower

Lyall pointed me in the right direction as far as the animations and I've updated the fix to make them smoother.

Seems to work as expected now. Thanks so much for your work on these :)

BigPrimeNumbers avatar Oct 08 '24 17:10 BigPrimeNumbers

Lyall pointed me in the right direction as far as the animations and I've updated the fix to make them smoother.

Amazing you guys managed to fix it! Thanks a lot!

Will we get a mod to also fix the animations of other stuff capped at 30fps too? :D

Rancid1989 avatar Oct 08 '24 18:10 Rancid1989

Worked perfectly to unlock the fps but this happens on the opening scene, looks funny at least 😁

https://share.icloud.com/photos/0d0mIzImNyjved9OdNfoYA97w

door665 avatar Oct 09 '24 02:10 door665

Worked perfectly to unlock the fps but this happens on the opening scene, looks funny at least 😁

https://share.icloud.com/photos/0d0mIzImNyjved9OdNfoYA97w

I don't remember the teleporting happening on my end. Seems to a game bug, but I'm not sure one way or another.

RoseTheFlower avatar Oct 09 '24 02:10 RoseTheFlower

I also got that error in the initial cinematic, but it's not that the animation or James' teleportation is wrong, what happens is that for some reason the camera at that moment is not located on James' back, you can compare the video with the mod activated with the video with the original running at 30 fps

agalarzad avatar Oct 09 '24 04:10 agalarzad

I also got that error in the initial cinematic, but it's not that the animation or James' teleportation is wrong, what happens is that for some reason the camera at that moment is not located on James' back, you can compare the video with the mod activated with the video with the original running at 30 fps

Yep, tested and only happens with the mod, it’s like that camera panning doesn’t exist with the mod

door665 avatar Oct 09 '24 07:10 door665

Fixed with 1.1

Klemci avatar Oct 09 '24 08:10 Klemci

Tested 1.1 and seems to be working really nicely. All cut scenes up to the Hospital OW seems to work and look great at 90+ fps.

The only issue I saw was the opening of the game, when James is giving his opening monologue and is looking out at the lake... when the camera starts to pan back to switch to normal gameplay... you see the transition from high quality cut scene James model to standard in-game James model (it was seamless before).

The rest so far... wonderful.

This fixed the biggest issue I had with the game (besides no pre-cached shader, minor traversal stutter), and now the whole game feels much more "complete" because of it. If that one issue I mentioned could be fixed somehow it would be perfect. :)

TerryRed avatar Oct 09 '24 10:10 TerryRed

Good to know! I'm not quite sure what causes that camera / teleport / transition issue at the opening cutscene. Maybe the camera at that scene is somehow tied to the frame rate, so it goes off a bit. My changes are intentionally minimal as to not break anything, so I don't think the bug comes from me having done something wrong.

RoseTheFlower avatar Oct 09 '24 10:10 RoseTheFlower

Good to know! I'm not quite sure what causes that camera / teleport / transition issue at the opening cutscene. Maybe the camera at that scene is somehow tied to the frame rate, so it goes off a bit. My changes are intentionally minimal as to not break anything, so I don't think the bug comes from me having done something wrong.

Yah I dont think your fix is causing that model change in the opening... I think its more down to how / when Bloober chose to implement that change. Hopefully a solution (official or workaround) can be found.

Beyond that... fantastic work on this!

TerryRed avatar Oct 09 '24 10:10 TerryRed

Can you fix animations outside of custcenes that are capped too?

Majin-bot avatar Oct 09 '24 17:10 Majin-bot

Can you fix animations outside of custcenes that are capped too?

oh yeah I did notice things like the cloth physics were only 30 fps during regular gameplay

Dark-talon avatar Oct 09 '24 18:10 Dark-talon

Yeah, some animations like curtains on the room just before the first encounter are capped at 30 FPS.

Any chance we can get a fix for that too?

Rancid1989 avatar Oct 09 '24 19:10 Rancid1989

The only other issue I've found so far are flickering lights during the cut scene when you meet Eddie at the prison and Maria in the Labrynth. (I'm at the end of the prison now).

TerryRed avatar Oct 10 '24 14:10 TerryRed

After completing the game... most cut scenes play great with this fix. I did notice that when James bends down to put the vhs tape into the VCR the frame rate isn't smooth I think. The only other issues are some flickering lights during the scenes I mentioned above. There may be some others as I didn't use this fix until I was part way through the game. for the most part this works great. Just need those few issues sorted and it would make the game perfect (besides the transversal UE stutter issues, and controller haptic feedback cutting out).

TerryRed avatar Oct 12 '24 15:10 TerryRed

There has been no patch, dev will certainly change a lot of stuff, Ray Reconstruction...fixes

Klemci avatar Oct 12 '24 22:10 Klemci

Hey I saw some reports that cutscenes are very stuttery with the new game patch and this mod. Can anyone confirm?

DitherMan420 avatar Oct 21 '24 20:10 DitherMan420

Also seeing people saying the vanilla game cutscene fps cap is now 60 instead of 30 from the game patch.

DitherMan420 avatar Oct 21 '24 22:10 DitherMan420

I have an old GPU, so maybe that's why I don't see any FG options. Combining that with the mod could be the issue.

RoseTheFlower avatar Oct 22 '24 08:10 RoseTheFlower