Robbie Davenport
Robbie Davenport
[Pipelined Rendering] "Unable to find a GPU" on ChromeOS w/ Crostini/Pengin/Linux (maybe GL related)
Minor updates. Have since pulled the latest `pipelined rendering` branch. Am now getting segfautls when trying to run the examples: ``` cargo run --example texture_pipelined Oct 30 19:47:30.407 INFO winit::platform_impl::platform::x11::window:...
[Pipelined Rendering] "Unable to find a GPU" on ChromeOS w/ Crostini/Pengin/Linux (maybe GL related)
Update: Tried again on https://github.com/bevyengine/bevy/commit/09706cdb2a91162d82b2f8e376e18598dd397b16 Still segfaults. I'll look and see how to attach a debugger.
This one can be worked in-tandem with the platform app WIP: #98
@VegaDeftwing thanks for your suggestion! I have heard about the issues with reverb before 😂 so I agree. I would like to prioritize, as you mentioned, simpler effects like the...
Thanks for the report! Unfortunately I don't have a mac so I'm not sure how to resolve this one myself 😱
We are already able to gather information about the `.wav`'s sample rate (and playback correctly related to systems sample rate). I'm also quite familiar with the fact that frequency detection...
I imagine someting like this: 
Feature completed via #107
Thanks @erlend-sh this is a great suggestion and something I've been thinking about for awhile. I'm personally _really bad_ at any kind of front-end stuff so I've been not to...
Some other examples: [pico8](https://www.lexaloffle.com/bbs/?cat=7&carts_tab=1#mode=carts&sub=2) [tic80](https://tic80.com/play)