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Black reflections after distance
Some culling option set too aggressively?
Here are 3 webm videos showing the behavior:
Windows
Reflections
Players
Images:
This is fixed by setting mat_mipmaptextures to 0.
I'm leaving this open because I'm not sure how you want to fix this.
Various combinations of working/not working and other weirdness can be achieved with mat_mipmaptextures, mat_trilinear, mat_filterlightmaps and mat_filtertextures