Ruslan Pyrch
Ruslan Pyrch
@ashyEmmm well you bound only receive event. Better use INetEventListener and implement all methods in it like in unity example here https://github.com/RevenantX/LiteNetLib/blob/master/LiteNetLibSampleUnity/Assets/GameServer.cs Also in your case in WinForm you can...
@ashyEmmm can you include minimal example project with bug? I tried your case in .net8 and cannot reproduce this
AOT support currently will require rewriting almost everything to SourceGenerators. This is a lot of work and time for feature that doesn't add much currently and in some places it...
@Odex64 LiteNetLib yes. LiteEntitySystem uses alot of Reflection that partially doesn't supported by AOT and specific IL hacky things (ILPart/RefMagic.il) that doesn't work in AOT build too.
@sebas77 errors printed always into logger. Also breaking socket errors you will receive in `OnNetworkError` method
@sebas77 you can add `Force` to specfic log messages that you want to trace without DEBUG_MESSAGES.
@sebas77 also such timeouts possibly can be because network jumps (wifi->lte). You need enable `AllowPeerAddressChange`