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AVPro Video is a multi-platform Unity plugin for advanced video playback

Results 290 UnityPlugin-AVProVideo issues
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In Windows, AVPro Video 2.1.0, Unity 5.6.5: using the 2 track media amaze_aac_aac.mp4 and switching tracks using Media Foundation causes a crash.. This may be down to the custom Hap...

Bug 🐛
Windows
Version 2.x

**Describe the issue** I have a video which doesn't load and then freezes the application every time try to close it. I get a ReadyToPlayEvent, a MetaDataReadyEvent and then a...

Bug 🐛
Windows
Version 2.x

**When a MediaPlayer is set to Loop, an event when the media ends (or starts) playing would be very useful.** ______________________________________________________________________________ We are trying to port our project from Unity's...

enhancement
Version 2.x

**Description** I'm using AVPro to visualize a video streaming coming from a [locally hosted RTMP server](https://github.com/MonaSolutions/MonaServer2). I got it working using the **Direct Show API** and **LAV Filters**, I just...

enhancement 🚀
Windows

Hi RenderHeads, I've purchased the AVPro Ultra Edition to have support for the spatial audio, and it works as long as I strictly use Facebook Audio 360 with a mkv...

enhancement
Android
Windows

UI Toolkit, the future main UI framework supported by Unity, will be production-ready starting from Unity 2021.2. Many users have started to use it in its preview package version. In...

enhancement 🚀

Hi RenderHeads, **Can you advise on how to connect the Editor preview frame to the timeline Playhead so that the video can be scrubbed in the Timeline in Editor? thanks!**...

enhancement 🚀
Version 2.x

Visit the **Developer Portal** for **full documentation, scripting reference, class reference and FAQ** [**Version 2.x**](https://www.renderheads.com/content/docs/AVProVideo/articles/intro.html) [**Version 3.x**](https://www.renderheads.com/content/docs/AVProVideo-v3/articles/intro.html)

Announcement 🔥

Are there any plans to add support for SAMPLE-AES?

enhancement 🚀

It would be great if AudioOutput was compatible with Facebook360 audio so I could spacialize the audio in the scene in some cases (my case: as you walk closer to...

enhancement 🚀
Version 2.x