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Colour Banding on Vulkan Builds

Open edward-jones-wi opened this issue 1 year ago • 0 comments

Hello, I am seeing colour banding / video compression artefacts on videos when building with AVPro 3 and Vulkan that are not visible on the real video. The issue isn't present on OpenGL builds and is not present in the editor (DX11).

  • Unity version: 2022.3.39f1
  • AVPro Video version (number and edition (trial/core/ultra/enterprise)): AVPro Video v3 - Core Mobile Edition 3.0.8
  • Device model: Nokia G42, Pixel 6, S23 Ultra
  • Video specs (resolution, frame-rate, codec, file size): 1920 x 1080, H264 - MPEG-4 AVC (part 10) (avc1), Frame rate: 30

To Reproduce

  1. Create blank project and import AVPro 3 Mobile 3.0.8 with demo scenes.
  2. Ensure graphics API is Vulkan.
  3. Add the attached video into the AVPro 3 Demo_Playlist scene.
  4. Build and run on android device.

Screenshots Example of banding: banding_image

Example of no banding: no_banding

Videos Here is the video being used: https://github.com/user-attachments/assets/1dd0d65f-f812-407e-ad1a-f382b9b20baa

The banding is not seen in editor or when using OpenGL.

Thank you.

edward-jones-wi avatar Aug 01 '24 13:08 edward-jones-wi