RavenMacDaddy
RavenMacDaddy
Just for additional context, indeed increasing the `sndspeed` to 44.1 with the original PAKs is frankly a horrible SFX experience - however - using the same with the remastered audio...
Another behavior I noticed is if the game is minimized, or if you take a screenshot with printscreen or similar, the FTE particles will seemingly infinitely duplicate. So let's say...
Indeed, it seems to be — fantastic job! I'll let you know if the issue creeps up in the feature — closing as completed.
Which is indeed a great suggestion — and good to know that the capability exists in that form already. One of the things that makes things more complicated, specifically with...
Another example:   
Not noticing any issues with build 435a on [here](http://vaporeon.io/hosted/dsoal-builds/) - closing.
@jasongodev Considering the discussion above not going anywhere in regards to the PR I'm gonna put my resources elsewhere - closing.
Simply changing to **Direct3D** as the scaling API stopped any noticeable stuttering, so something weird is going on with OpenGL.
Personally, I do not know - though the author of the mod and referenced video might. On my end, I'll look into converting the audio to mono to test the...
So far, I've not found an easy and effective way to batch process all the files into mono (obviously, without risking sacrificing the quality whatsoever). Sure, it seems to be...