RandomityGuy
RandomityGuy
Ok replicated the bug. Turns out one of multiplayer bugs relating to player spawns got carried over. Game keeps track of spawn points that are occupied so players don't spawn...
Fixed in 1.7.0
Ah man, replicated. Affects Singleplayer only.
Should be finally fixed in 1.2.2
I am reluctant to add more settings options that you mentioned to keep it's look as close to original MBG as possible. However those mentioned options are changeable by editing...
Ok considered, will take a while to get back to implementing these, there's plenty on the backlog to do and currently I am focusing on other projects. You will be...
Thanks for the PR, as for that specific error: https://github.com/godotengine/godot/issues/77818 Perhaps that may give an insight on fixing it. Seems like a datachannel bug