Daniel Sör

Results 8 comments of Daniel Sör

you can do caching, it would be done by passing your own loader here https://github.com/Ragath/TiledLib.Net/blob/1ee5af3b1a405dfa5effa5c2e0f09390f29774a6/TiledLib/Map.cs#L77 As for the FirstGid property, it's merely matching Tiled's behavior. But if this has changed...

I haven't tested it, but it should still work. You'd ideally use the Tiled.Pipeline package in your content pipeline project and write a custom processor that takes the Tiled types...

fixed in v4.0.0

Well this library loads the entire map into memory. But there's nothing stopping you from only using a subset of this data when processing it further. The output of this...

This is currently an unsupported use-case. Normally you want to bundle images together on the same texture to make in-game rendering faster, hence why this has not been handled previously....

Unfortunately I've missed this feature when updating to the new *.tmx versions. If you'd be willing to share the tmx of your map, it would help locate the issue and...

> We really shouldn't push new builds to Nuget after every PR. As i don't think there is a way to take down old releases like we do on our...

> True, and they can be marked as obsolete or unsecure, which would make nuget restore to display a warning. > > Though we should check if pushing this many...